A mouth-watering appetiser perfect for every game night…
We’re very excited to announce the upcoming release of New York Slice Legacy, the very first legacy game that you eat while you play! Co-designed by Rob Daviau, Jeffrey D. Allers, and Ted Alspach, the game will debut at Gen Con this year.
New York Slice Legacy builds on the original pizza-cutting game, and brings something entirely new to the table by making it an edible experience! You can play the game with any pizza, so all you have to do is order in (or make your own) and your game night is ready to start.
To top it all off, New York Slice Legacy‘s campaign adds all new layers of strategy. With permanent changes each game, every decision (and every bite!) counts. Will you keep those slices as leftovers for next game, or can you fit them in now for bonus points? Will you upgrade your stomach or your plate? The choice is yours, but we know one thing for sure – this will be the most fulFILLING legacy game you’ve ever played!
New York Slice Legacy can be played with 2-4 players, and each game takes about 45 minutes to play. The game will contain plates for each player, a real pizza cutter for the slicer to use each round, a scoring pad, all new player abilities, secret upgrades, and brand new specials that can be added to the original game once you’ve finished your campaign.
To find out more about the game, and for details on how to preorder, watch the official announcement video here, featuring early reviews from Tantrum House, Rolling Dice & Taking Names, Boardgames & Bourbon, and more!
Don’t miss out on this hot new game that is literally good enough to eat!
Werewords Deluxe is coming to Kickstarter on March 5!
We’re incredibly excited to announce that we’re creating a brand new version of Werewords, our hit party game that puts a Werewolf twist on 20 Questions. We’ve listened to your feedback, and the Deluxe edition is going to be better than ever. It has fresh artwork, even more exciting roles, and bonus game modes like Speedwords that will really test your skills of deduction! We’ve even completely reworked the app to provide a better experience, including a new narrator with extra attitude.
And no matter the size of your group, we’ve made sure that Werewords Deluxe Edition will be perfect for you! We’ve expanded the player count, and added a two-player mode for a tense game of bluffing and double-bluffing.
If you already own the original Werewords, the Kickstarter will include a low-cost way for you to upgrade to the new cards!
You can watch the teaser trailer below, and don’t forget to sign up on our Prefundia page to be notified as soon as the Kickstarter launches. We’re going to have some incredible backer rewards for the campaign (including some all new merch and deluxe components), and you won’t want to miss out!
See what people are saying about the first edition of Werewords!
If you haven’t had a chance to play Werewords, you can read more about the game in these reviews.
“Werewords is one of the best social deduction games I’ve ever played.”
– Chris Wray, Opinionated Gamers
“A purely enjoyable game. This is a no-brainer – if you see it, get it”
– Man vs Meeple
“I definitely highly recommend Werewords”
– Joel Eddy, Drive Thru Review
Press Inquiries and Interview Requests
If you’d like more information about Werewords Deluxe, or are interested in setting up an interview with any of the team behind the game, please reach out to Eric Edens at press [at] beziergames [dot] com! We’d love to talk with you about our creative processes, the inspiration behind the game, and organise interviews with our new artist and narrator.
What could make board games better than they already are? If they were edible, of course!
Stephanie and Shelby are two bakers on a quest to make your game nights even more delicious, creating incredible cookies and cakes inspired by popular tabletop games. We first discovered them when they created the “One Bite Ultimate Werewolf” cookies (inspired by One Night Ultimate Werewolf), and we have been drooling over their creations at Sugar High Score ever since!
In fact, we loved their creations so much that we asked if we could interview them about their inspiration! We asked them both about baking and board games, and how their sugary treats are made.
Tell us a bit about who you are and your history with baking – and board games!
Stephanie: I am Stephanie, the baker behind Sugar High Score. I’ve been baking for many years, but started taking it more seriously 10 years ago when I discovered my love of cake making. I ran my own business making custom cakes, but took a break when our family moved to China. In China, our love of board games grew. We always enjoyed board games, but with a lack of TV to watch, our board game collection grew significantly. When we moved back to the US, I decided to combine the two hobbies into Sugar High Score.
Shelby: I am Shelby, 12 year old assistant baker and twin to my brother Preston. Becoming co-owner of Sugar High Score hasn’t been easy. I started with licking spoons but worked my way up to C.T.T. (Chief Taste Tester) and today my buttercream frosting makes unicorns cry and rainbows dance.
When did you first start baking together? What’s the best part about baking as a team, and what’s the hardest part?
Stephanie: We have been baking together since Shelby was a toddler. We have shared many moments together from making a cake that looks like a Porg to a brownie catastrophe.
Shelby: The best part of baking together is that I get to learn advanced baking techniques that most kids don’t get to learn. The hardest part about baking as a team is finding the time to bake between school and ballet.
What is your favorite game, and why? (Or games if you can’t choose just one!)
Stephanie: Barenpark and Patchwork. I love tile placement games because it’s like solving a mini puzzle each turn.
Shelby: Dice Masters, Onitama and World of Yoho. Dice Masters is my favorite because it’s one of the first games my dad taught me and it’s just a fun game. It also helps that we use M&M’s to track health so when you take damage, it’s also a yummy treat.
Tell us about the start of Sugar High Score! What inspired you to create cakes and cookies based on your favorite board games?
Stephanie: My first set of board game cookies were based on the game, Karuba. When we moved back to the US, it was harder to lure the kids away from the slew of TV and YouTube options, so I initially made the cookies to get them back to the table. The cookies did the trick and we stumbled upon a new tradition of making board game themed treats for our family game night.
Do you have a favorite baked treat that you’ve made for Sugar High Score?
Stephanie: My favorite board game cookies were our Kingdomino cookies because we could actually play our cookie version of the game.
Shelby: My favorite board game baked treat was the Go Nuts for Donuts cake because…. DONUTS! Duh.
We love the One “Bite” Ultimate Werewolf cookies that you made! What’s your favorite role in the One Night series, and why?
Stephanie: One Night Ultimate Werewolf is my son’s favorite game, so we play it all the time. I like being the Trouble Maker and trying to get one of my victims to give info on their original role before I reveal myself and then see if their story changes.
Shelby: Seer, because I get to stalk people without them knowing and I feel like I can see who is lying.
Is there any chance of a sneak peek at the next project you’re working on? 😀
Our next board game project will be for an upcoming segment on Board Game Blender. I can’t share too much other than saying it’s a board game with a video game theme.
What is your favorite dessert?
We LOVE all desserts especially cupcakes and cookies!
For anyone who might be interested, do you accept commissions for special events, or requests?
Unfortunately, we do not take orders from the public. Our treats are just for us and our board game group. We do have a few video tutorials which may inspire you to create your own board game themed treat.
Most importantly, are there any taste-testing internships available? I have years of experience with dessert consumption!
Shelby: The taste testing internship is already filled by ME! Applications are not being accepting at this time. 😉
Thank you so much to Stephanie and Shelby for the interview! To see more of their cookies and cakes, you can go to their website or YouTube channel (you can even get some tips and tricks for making your own baked goodies).
Finally, you can check out our website to find out more about One Night Ultimate Werewolf.
Thanks for reading! From all of us at Bézier Games, we hope you have a happy holiday season filled with fun, family and games. We’ll see you in the New Year with an exciting announcement!
The Werewords app has had yet another major release to version 1.3, with new content and functionality added to it. In addition, the Werewords app is now available on the Amazon Fire store in addition to the Google Play and iOS App stores.
The brand new 50s & 60s list has been added to the built-in themed lists, which already include the 80s list, Music, and Movies. With more than 5,000 words in these themed lists, it brings the total number of unique words in Werewords to over 15,000 (the default list has over 10,000 words). As before, players may turn on and off any of the built-in themed lists, and the mayor’s choices will be randomly selected from the activated lists.
But that’s not all that was added! the Main screen received a cosmetic and functional update.
To start, the Play button now changes color based on the difficulty level:
We’ve broken out the Player count from the Play button and made it its own button, which helps to clarify how many players the game is set up for. In addition, you can tap the Player button to increase the number of players by 1 (after 11 it will loop around back to 4), or press and hold the Player button to bring up the Players screen, where you can quickly change the number of players using + and – buttons.
Of course, the button here and on the main screen updates when you tap the different roles, turning them on and off as well.
These changes are minor, but they serve to polish up the UI a bit and make the interface for setting up games more cohesive.
Next month’s Werewords app release will feature another new built-in category: Literature, including both books *and* comic books!
And coming in 2018, new stuff – new roles and a new mode. Follow @beziergames on Twitter, Instagram, and like us on Facebook for the latest news on how we’re expanding the Werewords universe.
This past weekend, Bezier Games presented Werewords (and The Palace of Mad King Ludwig) at Essen Spiel in Germany to what we are being told were 180,000 attendees! It was the first time Europeans had a chance to get a good look at Werewords, and they did so on a fancy Rathskeller’s gaming table in our booth located in Hall 1 of the Essen Messe.
In preparation for the show, I spent some time creating an International version of the Easy word list; that is, a word list with less Americanized references, like smaller cities, sports teams, restaurants, and other products that are less likely to be found around Europe. It was still English, but it was much more approachable for International players. In addition, someone had uploaded a very short German language word list to werewords.com which I also installed (via the Community List in the app). While the game and the app are designed for players who speak English, you can use any language (even non-Roman-character-based languages) as word lists, either by creating them yourself directly in the app, or by loading them through the Community Lists option (tap the gear on the Main screen, then Other, then Word Lists).
We sold a ton of Werewords copies at Essen Spiel, and it was great to hear directly from players who had already received the game through other means, as well as those players who played a bunch of games at Spiel and then grabbed a copy for themselves afterwards.