Bézier Games

Post thumbnail

Last week, Stonemaier Games announced something unusual – a new game that they’re releasing in collaboration with us! Between Two Castles of Mad King Ludwig is an upcoming release that combines the crazy castle-building world of the original Castles of Mad King Ludwig with the tile drafting and partnership play of Between Two Cities.

We asked Jamey Stegmaier, the publisher and developer of Between Two Castles, a few questions about how the game came to be and about the process behind its creation.

There aren’t many games that cross over into the world of another publisher’s game. How did the idea for Between Two Castles of Mad King Ludwig come about?

After we released Between Two Cities, Ben, Matthew, and I brainstormed potential themes for a future Between Two game. I mentioned castles, and it stuck. At some point during the design process, Ben realized how well some of the mechanisms of Castles of Mad King Ludwig translated to the Between Two model, so we decided to approach Ted at Bézier Games to see if we could license the IP and work with him. Fortunately, he agreed!


You’ve mentioned in your videos that Castles of Mad King Ludwig is one of your favorite games. What do you enjoy about it, and how did you work with the designers to capture that experience in Between Two Castles?

It’s true—I absolutely love Castles of Mad King Ludwig. It’s been on my top 10 lists for the last 4 years, sometimes occupying the #1 spot. I love how rewarding of a game it is in that you’re often gaining multiple rewards every time you make a choice. I love how the game steers you in certain directions with public and private goals but doesn’t require you to do any of them. I love the satisfaction of completing a room. I love how easy it is to teach. And I really love the I-price-you-choose mechanism of the master builder (and that the other players pay the master builder). The game flows so well. Like, just by typing this out, I want to play the game right now!

It was an interesting balance while working with Ben and Matthew to figure out what aspects of Ludwig belong in Between Two Castles and which aspects don’t belong. We would chat about this from time to time. For example, in Castles, tiles often want to be next to other specific tile types, and the challenge/variety is getting them to fit because they have weird shapes and sizes. In Between Two Castles, because the tiles are square, there isn’t much of a challenge in this regard, so we gave each tile type its own rule.


The art for the room tiles is stunning, and you’ve also said that there’s more to it than meets the eye. What are some of the hidden Easter eggs that players should look out for?

Thank you! It was a pleasure to work with the two artists who illustrated the room tiles, Anez and Laura. There are around 160 unique illustrations in the game. If players look closely, they can find quite a few animals in the rooms, including my cats. There are also nods to each of our previous games and a portrait of Kramer from the TV show Seinfeld.


What’s your favourite room in Castles of Mad King Ludwig? Did you recreate it in Between Two Castles, or are they all completely new rooms?

There’s a mix of old and new rooms in Between Two Castles. We basically had a long Google Doc of room ideas that started off with the Castles rooms and expanded/changed from there. My favorite room in Castles… thematically perhaps The Pit, just because who puts a pit in their castle?! (The answer: I do.) Mechanically I love the sleeping rooms because they give me the ability to make the game last a little longer, and I always want more Ludwig.

My favorite room in Between Two Castles is probably the Kittenry.


If you were a Mad King, what would your first decree be?

Something involving chocolate. Perhaps: If you present yourself to the Mad King, you must provide chocolate.


If you could play a mashup of any two games (not by Bézier or Stonemaier), what would they be and why?

Someone mentioned this idea on my YouTube channel the other day, and I thought it was quite clever: Scotland Yard meets Mysterium. I’d play that.

A huge thanks to Jamey for answering a few questions about Between Two Castles of Mad King Ludwig!

If you’d like to find out more about the game or preorder it for when it releases on October 19, head over to Stonemaier Games’ website.

If you’ll be attending Essen SPIEL this year, you can also preorder for pickup at the show through our website.

Have you played either of the original games? What do you think of this new combo of the two?

Post thumbnail

Are you about to start your campaign of Ultimate Werewolf Legacy? Read these tips from Chris Wray of The Opinionated Gamers to make the most of your games, and make sure your group is having an amazing time! Chris originally posted this list on BoardGameGeek, and we liked it so much that we asked him for permission to share it on our blog so more people would see it.

The best bit? All of these tips are completely spoiler free, so you can read on without worrying about ruining the story.

Before the First Game

  • Make sure that the moderator reads the “Getting Started Guide & Rules.” Even if you are highly experienced with Ultimate Werewolf, some things are quite different here. In particular, I’d read the “House Rules” section on Pg. 4.
  • Make sure you’ve got a good space for this. I’ve played in a couple of different settings, and my favorite set up was 5 tables arranged in a pentagon shape, one “family” per table. It is also helpful if there’s space for the moderator to walk around the village (as sometimes you have to change out their cards or tap them on a shoulder).
  • Get some card sleeves with an opaque side. Before you hand out the role cards, put them backwards in the sleeve, so the role faces the opaque side. This helps in two ways (a) it prevents re-deals or mis-plays where people accidentally flip over their card, and (b) since you generally don’t reveal if you die at night, it means players don’t flip their card over in some rash action.
  • I knew I was going to be the moderator for at least the first couple of sessions, so I read those parts at least a few nights before. That proved extremely helpful.
  • Check the errata, which can be found here:
  • Plan on an hour per game. It didn’t take us that long – with stickers, breaks, etc. we only took 45 minutes on average – but it isn’t fun to be rushed.
  • Bring pens for everybody, or at least one per family. People get really excited to fill out their character cards, and competition for pens isn’t fun for anybody.

As the Campaign Starts

  • Read all of the flavor text. To be blunt, I generally hate flavor text in games, often skipping it or going “blah blah blah” while my game group rolls their eyes. The flavor text here, however, is excellent, and it actually helps clarify rules and guide the campaign.
  • Do the prelude. I had heard you could skip it, but I don’t recommend that at all. It really gets everybody in gear for the first game, and as a moderator, it really helped me understand the layout of the diary.
  • As the moderator, if new titles, roles, or tokens come out, make sure to read the reference guide for those new parts before you unleash them in the village. It really helped me answer questions, and not everything you need (or want) to know is necessarily in the diary.
  • Use a timer. I don’t normally moderate with a timer, instead preferring to let the village move at their own pace, but it helps out here, and I agree with the rulebook that it is a requirement. Players tend to get side tracked discussing some of the legacy aspects of the campaign, and the timer keeps things moving along.

The rules you (or the players) are most likely to forget…

  • Roles are revealed if players die during the day, but generally not if they die at night.
  • Make sure to follow the token rules carefully: many of them have detailed use notes in the Reference Guide. In particular, we had early misunderstandings about the Ivory Tower (it means you cannot be eliminated first in the session, regardless of whether that is day or night).
  • Study the end conditions of each game carefully, particularly in Chapter 2.
  • A lot of the text/actions at the end of a chapter happen immediately following the game, not at the start of the next game, so have the village wrap up business before they take a break.

Thanks again to Chris Wray for putting these tips together! If you’d like to read more from him, you can find his reviews over on The Opinionated Gamers.

Have you had a chance to try Ultimate Werewolf Legacy yet? What do you think so far?


Post thumbnail

Time to find your super suit and put on your cape, because One Night Ultimate Super Villains is now live on Kickstarter!

This new game in the One Night series is perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Can you find those treacherous villains before it’s too late, or are you secretly on their side?

One Night Ultimate Super Villains is a 10 minute roller coaster of social deduction, with exciting twists on fan-favorite roles that will keep you coming back to play it again and again. New players will be able to jump right in, while regular players of the series will find exciting new strategies to explore.

If you’re looking for even more chaos, you can combine One Night Ultimate Super Villains with the other games in the series. After all, who doesn’t want to see an epic battle between Werewolves, Aliens and Super Villains?

With outstanding art by Gus Batts, and narration by Eric Summerer, this is a superhero sequel that you don’t want to miss!

Head over to the Kickstarter campaign to find out more about One Night Ultimate Super Villains.


With Gen Con just around the corner, we wanted to celebrate with a giveaway for one of our upcoming (and most anticipated) releases – Ultimate Werewolf Legacy!

For the chance to win this brand new release, shipped to you anywhere in the world, all you have to do is:

We’ll be collecting all of the entries and adding them to a world map, so you’ll be able to show off your photo and see all the other entries that have been sent in. Head on over to bezier.games/WerewolfInTheWorld to see all the entries so far!

And don’t forget to share the contest with your friends, because if we unlock the goals below then more copies of Ultimate Werewolf Legacy will be added to the competition’s prize pool, meaning more chance of you winning! Each of these goals will unlock an extra copy of the game for the giveaway:

  • Entries from 30 or more different US states
  • Entries from 30 or more different countries
  • 300 or more unique entries

We look forward to seeing your photos, and good luck!

Full terms and conditions:

  • This promotion is open from July 24 2018 at 8am EST, and will close on August 1 2018 at 11.59pm EST.
  • This promotion is open only to entrants at least 18 years old, located anywhere in the world.
  • Each person may only enter once, and any duplicate entries will be ignored.
  • By entering this promotion, you grant Bézier Games, Inc. permission to upload your entered photo and your stated location (country or US state) to the Mapme.com map at bezier.games/WerewolfInTheWorld which will be used to track all entries. Your name or social media handle will not be included on the Mapme.com map.
  • The winner(s) of the promotion will be randomly selected from all valid entries, and will be sent a copy of Ultimate Werewolf Legacy (shipping included).
  • One (1) winner will be selected, unless the listed goals are reached. A maximum of four (4) winners will be selected.
  • Each person can win a maximum of one (1) copy of Ultimate Werewolf Legacy.
  • No purchase is required to enter this promotion.
  • Prizes are awarded at Bezier Games’s discretion and no prizes will be awarded as a result of improper actions by or on behalf of any entrant
  • This promotion is void where prohibited

Post thumbnail
Welcome, guests, to the Kickstarter launch of One Week Ultimate Werewolf! Please come in and explore this brand new board game inspired by our One Night social deduction series, and designed by Ted Alspach.
In One Week Ultimate Werewolf you’ll venture into Ludwig Castle, discovering the unique rooms and attempting to uncover the mystery of who among you is secretly a werewolf! You’ll need to use all the powers at your disposal to investigate your friends, the Castle staff, and even yourself, because you never know for sure who might have switched your role…
After a week of investigation, it comes down to a vote! Can the villagers catch those sneaky werewolves, or will they manage to bluff their way to safety?
With more than a dozen unique rooms to choose from, every game of One Week Ultimate Werewolf will allow you to explore different strategies, with the winners leaving their permanent mark in the Guest Registry included in the game!
One Week Ultimate Werewolf can be played with 3-7 guests, and takes about 45 minutes to play. Find out more about the game on Kickstarter here, and pledge for your very own copy!

Join us for a LIVE tour, if you dare…
To celebrate the launch, we’re running a livestream of One Week Ultimate Werewolf at 6pm EST! Join all of us on YouTube to learn how to play, and watch the Bézier Games team bluff and backstab their way to a win!
You’ll also be able to ask us any questions you have about the campaign, or just pester Ted with random questions like what his favourite colour is. We hope to see you there!

Post thumbnail

A mouth-watering appetiser perfect for every game night…

We’re very excited to announce the upcoming release of New York Slice Legacy, the very first legacy game that you eat while you play! Co-designed by Rob Daviau, Jeffrey D. Allers, and Ted Alspach, the game will debut at Gen Con this year.

New York Slice Legacy builds on the original pizza-cutting game, and brings something entirely new to the table by making it an edible experience! You can play the game with any pizza, so all you have to do is order in (or make your own) and your game night is ready to start.

Shuffling up to start the game

To top it all off, New York Slice Legacy‘s campaign adds all new layers of strategy. With permanent changes each game, every decision (and every bite!) counts. Will you keep those slices as leftovers for next game, or can you fit them in now for bonus points? Will you upgrade your stomach or your plate? The choice is yours, but we know one thing for sure – this will be the most fulFILLING legacy game you’ve ever played!

New York Slice Legacy can be played with 2-4 players, and each game takes about 45 minutes to play. The game will contain plates for each player, a real pizza cutter for the slicer to use each round, a scoring pad, all new player abilities, secret upgrades, and brand new specials that can be added to the original game once you’ve finished your campaign.

What’s In The Box: All the components included in New York Slice Legacy

To find out more about the game, and for details on how to preorder, watch the official announcement video here, featuring early reviews from Tantrum House, Rolling Dice & Taking Names, Boardgames & Bourbon, and more!

Don’t miss out on this hot new game that is literally good enough to eat!

Werewords Deluxe is coming to Kickstarter on March 5!



We’re incredibly excited to announce that we’re creating a brand new version of Werewords, our hit party game that puts a Werewolf twist on 20 Questions. We’ve listened to your feedback, and the Deluxe edition is going to be better than ever. It has fresh artwork, even more exciting roles, and bonus game modes like Speedwords that will really test your skills of deduction! We’ve even completely reworked the app to provide a better experience, including a new narrator with extra attitude.

And no matter the size of your group, we’ve made sure that Werewords Deluxe Edition will be perfect for you! We’ve expanded the player count, and added a two-player mode for a tense game of bluffing and double-bluffing.

If you already own the original Werewords, the Kickstarter will include a low-cost way for you to upgrade to the new cards!

You can watch the teaser trailer below, and don’t forget to sign up on our Prefundia page to be notified as soon as the Kickstarter launches. We’re going to have some incredible backer rewards for the campaign (including some all new merch and deluxe components), and you won’t want to miss out!


See what people are saying about the first edition of Werewords!

If you haven’t had a chance to play Werewords, you can read more about the game in these reviews.

Werewords is one of the best social deduction games I’ve ever played.”
Chris Wray, Opinionated Gamers

Easily one of my favourite party games”
Tom Vasel, The Dice Tower

“It’s one of the most universal party games out there, and the best party game of 2017”
Derek Thompson, Geeks Under Grace

“A purely enjoyable game. This is a no-brainer – if you see it, get it”
Man vs Meeple

“The entire table was laughing and enjoying the game. We will be playing this one many times again”
Jake Combs, PopNerdTV

“I definitely highly recommend Werewords
Joel Eddy, Drive Thru Review

Head to our Prefundia page to be notified as soon as Werewords Deluxe launches!

Press Inquiries and Interview Requests

If you’d like more information about Werewords Deluxe, or are interested in setting up an interview with any of the team behind the game, please reach out to Eric Edens at press [at] beziergames [dot] com! We’d love to talk with you about our creative processes, the inspiration behind the game, and organise interviews with our new artist and narrator.

Cookies taste even better than Villagers! Cookies taste even better than Villagers!

What could make board games better than they already are? If they were edible, of course!

Stephanie and Shelby are two bakers on a quest to make your game nights even more delicious, creating incredible cookies and cakes inspired by popular tabletop games. We first discovered them when they created the “One Bite Ultimate Werewolf” cookies (inspired by One Night Ultimate Werewolf), and we have been drooling over their creations at Sugar High Score ever since!

In fact, we loved their creations so much that we asked if we could interview them about their inspiration! We asked them both about baking and board games, and how their sugary treats are made.

Bob Ross Art of Chill Cake

Tell us a bit about who you are and your history with baking – and board games!

Stephanie: I am Stephanie, the baker behind Sugar High Score. I’ve been baking for many years, but started taking it more seriously 10 years ago when I discovered my love of cake making. I ran my own business making custom cakes, but took a break when our family moved to China. In China, our love of board games grew. We always enjoyed board games, but with a lack of TV to watch, our board game collection grew significantly. When we moved back to the US, I decided to combine the two hobbies into Sugar High Score.

Shelby: I am Shelby, 12 year old assistant baker and twin to my brother Preston. Becoming co-owner of Sugar High Score hasn’t been easy. I started with licking spoons but worked my way up to C.T.T. (Chief Taste Tester) and today my buttercream frosting makes unicorns cry and rainbows dance.


Stephanie and Shelby

When did you first start baking together? What’s the best part about baking as a team, and what’s the hardest part?

Stephanie: We have been baking together since Shelby was a toddler. We have shared many moments together from making a cake that looks like a Porg to a brownie catastrophe.

Shelby: The best part of baking together is that I get to learn advanced baking techniques that most kids don’t get to learn. The hardest part about baking as a team is finding the time to bake between school and ballet.

What is your favorite game, and why? (Or games if you can’t choose just one!)

Stephanie: Barenpark and Patchwork. I love tile placement games because it’s like solving a mini puzzle each turn.

Shelby: Dice Masters, Onitama and World of Yoho. Dice Masters is my favorite because it’s one of the first games my dad taught me and it’s just a fun game. It also helps that we use M&M’s to track health so when you take damage, it’s also a yummy treat.

Playing Kingdomino: Cookie Edition

Tell us about the start of Sugar High Score! What inspired you to create cakes and cookies based on your favorite board games?

Stephanie: My first set of board game cookies were based on the game, Karuba. When we moved back to the US, it was harder to lure the kids away from the slew of TV and YouTube options, so I initially made the cookies to get them back to the table. The cookies did the trick and we stumbled upon a new tradition of making board game themed treats for our family game night.

Our baking has now taken on a life of its own, so we created a Twitter page and YouTube channel to share our two favorite things: games and baking!

Go Nuts For Donuts Cake

Do you have a favorite baked treat that you’ve made for Sugar High Score?

Stephanie: My favorite board game cookies were our Kingdomino cookies because we could actually play our cookie version of the game.

Shelby: My favorite board game baked treat was the Go Nuts for Donuts cake because…. DONUTS! Duh.


We love the One “Bite” Ultimate Werewolf cookies that you made! What’s your favorite role in the One Night series, and why?

Stephanie: One Night Ultimate Werewolf is my son’s favorite game, so we play it all the time. I like being the Trouble Maker and trying to get one of my victims to give info on their original role before I reveal myself and then see if their story changes.

Shelby: Seer, because I get to stalk people without them knowing and I feel like I can see who is lying.

One "Bite" Ultimate Werewolf Cookies

Is there any chance of a sneak peek at the next project you’re working on? 😀

Our next board game project will be for an upcoming segment on Board Game Blender. I can’t share too much other than saying it’s a board game with a video game theme.

What is your favorite dessert?

We LOVE all desserts especially cupcakes and cookies!

For anyone who might be interested, do you accept commissions for special events, or requests?

Unfortunately, we do not take orders from the public. Our treats are just for us and our board game group. We do have a few video tutorials which may inspire you to create your own board game themed treat.

Most importantly, are there any taste-testing internships available? I have years of experience with dessert consumption!

Shelby: The taste testing internship is already filled by ME! Applications are not being accepting at this time. 😉

Santorini Cake

Thank you so much to Stephanie and Shelby for the interview! To see more of their cookies and cakes, you can go to their website or YouTube channel (you can even get some tips and tricks for making your own baked goodies).

We always love seeing fans inspired by our games, so if you’ve created something awesome please let us know on Twitter, Instagram or Facebook – you could be featured on our blog too!

Finally, you can check out our website to find out more about One Night Ultimate Werewolf.

Thanks for reading! From all of us at Bézier Games, we hope you have a happy holiday season filled with fun, family and games. We’ll see you in the New Year with an exciting announcement!

The Werewords app has had yet another major release to version 1.3, with new content and functionality added to it. In addition, the Werewords app is now available on the Amazon Fire store in addition to the Google Play and iOS App stores.

The brand new 50s & 60s list has been added to the built-in themed lists, which already include the 80s list, Music, and Movies. With more than 5,000 words in these themed lists, it brings the total number of unique words in Werewords to over 15,000 (the default list has over 10,000 words). As before, players may turn on and off any of the built-in themed lists, and the mayor’s choices will be randomly selected from the activated lists.

But that’s not all that was added! the Main screen received a cosmetic and functional update.

To start, the Play button now changes color based on the difficulty level:

We’ve broken out the Player count from the Play button and made it its own button, which helps to clarify how many players the game is set up for. In addition, you can tap the Player button to increase the number of players by 1 (after 11 it will loop around back to 4), or press and hold the Player button to bring up the Players screen, where you can quickly change the number of players using + and – buttons.

Of course, the button here and on the main screen updates when you tap the different roles, turning them on and off as well.

These changes are minor, but they serve to polish up the UI a bit and make the interface for setting up games more cohesive.

Next month’s Werewords app release will feature another new built-in category: Literature, including both books *and* comic books!

And coming in 2018, new stuff – new roles and a new mode. Follow @beziergames on Twitter, Instagram, and like us on Facebook for the latest news on how we’re expanding the Werewords universe.

This past weekend, Bezier Games presented Werewords (and The Palace of Mad King Ludwig) at Essen Spiel in Germany to what we are being told were 180,000 attendees! It was the first time Europeans had a chance to get a good look at Werewords, and they did so on a fancy Rathskeller’s gaming table in our booth located in Hall 1 of the Essen Messe.

In preparation for the show, I spent some time creating an International version of the Easy word list; that is, a word list with less Americanized references, like smaller cities, sports teams, restaurants, and other products that are less likely to be found around Europe. It was still English, but it was much more approachable for International players. In addition, someone had uploaded a very short German language word list to werewords.com which I also installed (via the Community List in the app). While the game and the app are designed for players who speak English, you can use any language (even non-Roman-character-based languages) as word lists, either by creating them yourself directly in the app, or by loading them through the Community Lists option (tap the gear on the Main screen, then Other, then Word Lists).

We sold a ton of Werewords copies at Essen Spiel, and it was great to hear directly from players who had already received the game through other means, as well as those players who played a bunch of games at Spiel and then grabbed a copy for themselves afterwards.